#include <vtkNew.h>
#include <vtkPlotArea.h>

#include <vtkNamedColors.h>

#include <vtkAxis.h>
#include <vtkBrush.h>
#include <vtkCharArray.h>
#include <vtkChartXY.h>
#include <vtkContextScene.h>
#include <vtkContextView.h>
#include <vtkFloatArray.h>
#include <vtkNew.h>
#include <vtkPlot.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTable.h>
#include <vtkTextProperty.h>
#include "vtkContextActor.h"

#include <algorithm>
//----------------------------------------------------------------------------
int main(int, char*[])
{
    vtkNew<vtkNamedColors> colors;

    // Set up a 2D scene, add an XY chart to it
    vtkNew<vtkContextView> view;
    view->GetRenderWindow()->SetSize(640, 480);
    view->GetRenderWindow()->SetWindowName("AreaPlot");

    vtkNew<vtkContextActor> chart11;

    vtkNew<vtkChartXY> chart;
    chart->SetTitle("Area Plot");
    chart->GetTitleProperties()->SetFontSize(36);
    chart->GetTitleProperties()->SetColor(colors->GetColor3d("Banana").GetData());

    chart->GetAxis(0)->GetTitleProperties()->SetFontSize(24);
    chart->GetAxis(0)->GetTitleProperties()->SetColor(
            colors->GetColor3d("orange").GetData());
    chart->GetAxis(0)->GetLabelProperties()->SetColor(
            colors->GetColor3d("beige").GetData());
    chart->GetAxis(0)->GetLabelProperties()->SetFontSize(18);

    chart->GetAxis(1)->GetTitleProperties()->SetFontSize(24);
    chart->GetAxis(1)->GetTitleProperties()->SetColor(
            colors->GetColor3d("orange").GetData());
    chart->GetAxis(1)->GetLabelProperties()->SetColor(
            colors->GetColor3d("beige").GetData());
    chart->GetAxis(1)->GetLabelProperties()->SetFontSize(18);

    view->GetScene()->AddItem(chart);

    // Create a table with some points in it...
    vtkNew<vtkTable> table;

    vtkNew<vtkFloatArray> arrX;
    arrX->SetName("X Axis");
    table->AddColumn(arrX);

    vtkNew<vtkFloatArray> arrC;
    arrC->SetName("Cosine");
    table->AddColumn(arrC);

    vtkNew<vtkFloatArray> arrS;
    arrS->SetName("Sine");
    table->AddColumn(arrS);

    vtkNew<vtkFloatArray> arrS2;
    arrS2->SetName("Sine2");
    table->AddColumn(arrS2);

    vtkNew<vtkFloatArray> arrS3;
    arrS3->SetName("Sine3");
    table->AddColumn(arrS3);

    vtkNew<vtkFloatArray> arr1;
    arr1->SetName("One");
    table->AddColumn(arr1);

    vtkNew<vtkCharArray> validMask;
    validMask->SetName("ValidMask");
    table->AddColumn(validMask);

    // Test charting with a few more points...
    int numPoints = 69;
    float inc = 7.5 / (numPoints - 1);
    table->SetNumberOfRows(numPoints);
    for (int i = 0; i < numPoints; ++i)
    {
        table->SetValue(i, 0, i * inc + 0.01);
        table->SetValue(i, 1, cos(i * inc) + 0.01);
        table->SetValue(i, 2, sin(i * inc) + 0.01);
        table->SetValue(i, 3, sin(i * inc) + 0.5);
        table->SetValue(i, 4, sin(i * inc) * sin(i * inc) + 0.01);
        table->SetValue(i, 5, 1.0);

        validMask->SetValue(i, (i > 30 && i < 40) ? 0 : 1);
    }

    // Add multiple line plots, setting the colors etc
    vtkColor3d color3d = colors->GetColor3d("tomato");

    vtkPlotArea* area =
            dynamic_cast<vtkPlotArea*>(chart->AddPlot(vtkChart::AREA));
    area->SetInputData(table);
    area->SetInputArray(0, "X Axis");
    area->SetInputArray(1, "Sine");
    area->SetInputArray(2, "Sine2");
    area->SetValidPointMaskName("ValidMask");
    area->GetBrush()->SetColorF(color3d.GetRed(), color3d.GetGreen(),
                                color3d.GetBlue(), .6);



    chart->GetAxis(vtkAxis::LEFT)->SetLogScale(true);


    // Render the scene and compare the image to a reference image
    view->GetRenderer()->SetBackground(colors->GetColor3d("SlateGray").GetData());
    view->GetRenderWindow()->SetMultiSamples(0);
    view->GetRenderWindow()->Render();


    vtkSmartPointer<vtkActorCollection> list = view->GetRenderer()->GetActors();
    for (int i = 0; i < list->GetNumberOfItems(); ++i) {
        vtkSmartPointer<vtkObject> obj = view->GetRenderer()->GetActors()->GetItemAsObject(i);
        if (obj->IsA("vtkObject")) {
            vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(obj);
            vtkSmartPointer<vtkActor> actor1 = vtkActor::SafeDownCast(obj);
        }
    }

    view->GetInteractor()->Initialize();
    view->GetInteractor()->Start();



    return EXIT_SUCCESS;
}